Garbage CardGame

This is a fun card game that I learned from camp and I made a game for Windows. It’s easy to play and win. And soon will come more card decks to choose from. The card deck current;y included in the game by default came from Microsoft Windows XP. The game is fun and includes sound effects. The game is portable and doesn’t need to be installed or have administrative rights. Just tell the web browser to run or save the file. There is even a web version as well.

ScreenShots

Game Table

Change Card Deck Window

How to build a card deck?

In order to build a card deck you must create a DLL Resource file with bitmaps. No coding required! Just make sure to name it with a .CAR file extension.
unit garbage1;
//Main Card Game Unit
interface

uses
  Windows, Messages, SysUtils, Classes, Graphics, Controls, Forms, Dialogs,
  ExtCtrls, StdCtrls, Menus, ComCtrls,shellapi,mmsystem, DBClient, MConnect;
const
Version=$100;
card_error=1;
card_visible=4;
card_flipped=8;
card_exists=2;
card_dead=16+card_flipped;
type
  Tgarbagegame = class(TForm)
    GroupBox1: TGroupBox;
    Image1: TImage;
    Image2: TImage;
    Image3: TImage;
    Image4: TImage;
    Image5: TImage;
    Image6: TImage;
    Image7: TImage;
    Image8: TImage;
    Image9: TImage;
    Image10: TImage;
    Image12: TImage;
    Image11: TImage;
    GroupBox2: TGroupBox;
    Image13: TImage;
    Image14: TImage;
    Image15: TImage;
    Image16: TImage;
    Image17: TImage;
    Image18: TImage;
    Image19: TImage;
    Image20: TImage;
    Image21: TImage;
    Image22: TImage;
    StatusBar1: TStatusBar;
    MainMenu1: TMainMenu;
    Game1: TMenuItem;
    ChangeBack1: TMenuItem;
    Button1: TButton;
    Help1: TMenuItem;
    AboutGarbage1: TMenuItem;
    ListBox1: TListBox;
    Rules1: TMenuItem;
    KingsAreWild1: TMenuItem;
    DCOMConnection1: TDCOMConnection;
    procedure FormCreate(Sender: TObject);
    procedure ChangeBack1Click(Sender: TObject);
    procedure Button1Click(Sender: TObject);
    procedure Image13Click(Sender: TObject);
    procedure Image11Click(Sender: TObject);
    procedure AboutGarbage1Click(Sender: TObject);
    procedure ListBox1DblClick(Sender: TObject);
    procedure Rules1Click(Sender: TObject);
    procedure KingsAreWild1Click(Sender: TObject);
  private
    { Private declarations }
  public
    { Public declarations }
  end;
TPlayingCard=record
face,suit:byte;
flags:word;
end;
TPlayingCards=array[1..10]of tplayingcard;
procedure newgame;
function pcback(index:integer):pchar;
procedure updatecards;
var
  garbagegame: Tgarbagegame;
  playerpos:byte=10;
  hdeck:hmodule;
  computerpos:byte=10;
  back:dword;
  deck_pics:array[0..12,1..4]of HBITMAP;
hbacks:array[0..11]of hbitmap;
emptyslots:array[0..2]of hbitmap;
Faces:array[0..12]of string=('Ace','Two','Three','Four','Five','Six','Seven',
'Eight','Nine','Ten','Jack','Queen','King');
Suits:array[1..4]of string=('Clubs','Diamonds','Hearts','Spades');
discard:tlist;
kingswild:dword=1;
cturn,pturn:byte;
candraw:boolean;
gamenum,whoseturn:integer;
harrows:array[0..1]of hicon;
playercards,computercards:tplayingcards;
used:array[0..12,1..4]of boolean;
implementation

{$R *.DFM}
{$RESOURCE DECK.RES}
{$RESOURCE GARBAGE32.RES}
uses garbage2;

procedure endround;
var msg,par:array[0..512]of char;
i:integer;
hk:hkey;
begin
for i:=1to 10do begin if computercards[i].flags and card_flipped=0then
computercards[i].flags:=computercards[i].flags or card_dead;
if playercards[i].flags and card_flipped=0then playercards[i].flags:=
playercards[i].flags or card_dead;
end;
updatecards;
regcreatekey(hkey_current_user,'Software\Justin\Garbage',hk);
regdeletevalue(hk,'SavedGame');
regclosekey(hk);
if inttostr(playerpos)=garbagegame.StatusBar1.Panels[2].text then begin
dec(playerpos);
if playerpos=0 then begin
playsound('GOOD2',hinstance,snd_resource or snd_sync);
if messagebox(garbagegame.handle,strfmt(msg,
'You won!'#13#10'Your score:0 points'#13#10'Computer score:%d points'#13#10'Play again?',
[computerpos]),'Game Over',mb_yesno)=idno then exit;
computerpos:=10;
playerpos:=10;
gamenum:=0;
end else begin playsound('CLAP',hinstance,snd_resource or snd_sync);messagebox(
garbagegame.handle,strfmt(msg,
'You won this round!'#13#10'Your score:%d points'#13#10'Computer score:%d points',
[playerpos,computerpos]),'Garbage',0);
end;
end;
if inttostr(computerpos)=garbagegame.StatusBar1.Panels[3].text then begin
dec(computerpos);
if computerpos=0 then begin
if messagebox(garbagegame.handle,strfmt(msg,
'You lost!'#13#10'Your score:%d'#13#10'Computer score:0 points'#13#10'Play again?',
[playerpos]),'Game Over',mb_yesno)=idno then exit;
computerpos:=10;
playerpos:=10;
gamenum:=0;
end else messagebox(garbagegame.handle,strfmt(msg,
'You lost this round!'#13#10'Your score:%d points'#13#10'Computer score:%d points',
[playerpos,computerpos]),'Garbage',0);
end;
shellexecute(0,nil,pchar(application.exename),strfmt(par,'%d %d %d %d %d',[
playerpos,computerpos,gamenum,whoseturn,back]),nil,SW_SHOWNORMAL);
exitprocess(0);
end;
procedure reshuffle;
var i:integer;
p:pointer;
c:tplayingcard;
l:tlist;
begin
//With the game being two player I don't think this function will ever be called!
l:=tlist.Create;
for i:=0 to discard.Count-2do begin p:=discard[i];copymemory(@c,@p,4);l.Add(p);
used[c.face,c.suit]:=false;
end;
for i:=0to l.Count-1do discard.Remove(l[i]);
l.Free;
end;
function CardBack:byte;
var rs,rtyp:Dword;
hk:hkey;
begin
RegCreateKey(hkey_current_user,'Software\Justin\Garbage',hk);
back:=255;
rs:=4;
regqueryvalueex(hk,'CardBack',nil,@rtyp,@back,@rs);
result:=back;
regclosekey(hk);
if back>11then back:=strtointdef(paramstr(5),random(12));
end;
function allused:boolean;
var i,j:integer;
begin
result :=true;
for i:=0to 12do for j:=1to 4do result:= result and used[i,j];
end;
function drawcard:tplayingcard;
label newcard;
begin
result.flags:=card_error;
if allused then exit;
newcard:
result.suit:=Random(4)+1;
result.face:=random(13);
if used[result.face,result.suit] then goto newcard;
used[result.face,result.suit]:=true;
result.flags:=card_exists;
end;

procedure playermoveenable;
var p:pointer;
c:tplayingcard;
begin
garbagegame.Image13.Enabled:=false;
garbagegame.Image14.Enabled:=false;
garbagegame.Image15.Enabled:=false;
garbagegame.Image16.Enabled:=false;
garbagegame.Image17.Enabled:=false;
garbagegame.Image18.Enabled:=false;
garbagegame.Image19.Enabled:=false;
garbagegame.Image20.Enabled:=false;
garbagegame.Image21.Enabled:=false;
garbagegame.Image22.Enabled:=false;
p:=discard.Last;
copymemory(@c,@p,4);
if(c.face<10)then
if((1+c.face)>playerpos)and(c.face<12)then exit;
if(c.face<10)then
if playercards[c.face+1].flags and card_flipped>0then exit;
case c.face of
0:garbagegame.Image13.Enabled:=true;
1:garbagegame.Image14.Enabled:=true;
2:garbagegame.Image15.Enabled:=true;
3:garbagegame.Image16.Enabled:=true;
4:garbagegame.Image17.Enabled:=true;
5:garbagegame.Image18.Enabled:=true;
6:garbagegame.Image19.Enabled:=true;
7:garbagegame.Image20.Enabled:=true;
8:garbagegame.Image21.Enabled:=true;
9:garbagegame.Image22.Enabled:=true;
end;
if(kingswild=1)and(c.face=12)then begin
garbagegame.Image13.Enabled:=(playercards[1].flags and card_flipped=0);
garbagegame.Image14.Enabled:=(playercards[2].flags and card_flipped=0);
garbagegame.Image15.Enabled:=(playercards[3].flags and card_flipped=0);
garbagegame.Image16.Enabled:=(playercards[4].flags and card_flipped=0);
garbagegame.Image17.Enabled:=(playercards[5].flags and card_flipped=0);
garbagegame.Image18.Enabled:=(playercards[6].flags and card_flipped=0);
garbagegame.Image19.Enabled:=(playercards[7].flags and card_flipped=0);
garbagegame.Image20.Enabled:=(playercards[8].flags and card_flipped=0);
garbagegame.Image21.Enabled:=(playercards[9].flags and card_flipped=0);
garbagegame.Image22.Enabled:=(playercards[10].flags and card_flipped=0);
end;
end;

procedure AddCardToListBox(car:pointer;typ:integer;nturns:pbyte);
var c:tplayingcard;
p:pointer;
rwave:array[0..8]of char;
begin
p:=car;
copymemory(@C,@p,4);
if nturns<>nil then nturns^:=nturns^+1;
case typ of
0:garbagegame.ListBox1.Items.insert(0,format('You drawn an %s of %s.',[faces[c.face],
suits[c.suit]]));
1:begin garbagegame.ListBox1.Items.insert(0,format('You flipped over an %s of %s.',
[faces[c.face],suits[c.suit]]));if nturns=nil then playsound('DING',hinstance,
snd_Resource or SND_SYNC)else if nturns^>3 then playsound(strfmt(rwave,'GOOD%d',
[random(3)]),hinstance,snd_Resource or SND_SYNC)else playsound('DING',hinstance,
snd_Resource or SND_SYNC);end;
2:garbagegame.ListBox1.Items.insert(0,format('Computer has drawn an %s of %s.',[
faces[c.face],suits[c.suit]]));
3:Begin garbagegame.ListBox1.Items.insert(0,format(
'Computer has flipped over an %s of %s.',[faces[c.face],suits[c.suit]]));
if nturns=nil then playsound('DING',hinstance,snd_Resource or SND_SYNC)else if
nturns^>3 then playsound(strfmt(rwave,'GOOD%d',[random(3)]),hinstance,
snd_Resource or SND_SYNC)else playsound('DING',hinstance,snd_Resource or SND_SYNC);end;
end;
end;

procedure NewGame;
var i:integer;
begin
candraw:=true;
discard.clear;
Garbagegame.StatusBar1.Panels[1].text:=format('%d/%d',[playerpos,computerpos]);
for i:=2 to 3do
garbagegame.StatusBar1.Panels[i].text:='0';
inc(gamenum);
garbagegame.StatusBar1.Panels[0].text:=format('Game %d',[gamenum]);
zeromemory(@used,sizeof(used));
zeromemory(@playercards,sizeof(playercards));
zeromemory(@computercards,sizeof(computercards));
for i:=1to playerpos do playercards[i]:=drawcard;
for i:=1to computerpos do computercards[i]:= drawcard;
if allused then reshuffle;
discard.Add(pointer(drawcard));
addcardtolistbox(discard.Last,0,nil);
garbagegame.Image11.Enabled:=false;
playermoveenable;
garbagegame.Button1.visible:=true;
end;

function pccard(i,j:integer):pchar;
begin
result:=stralloc(8);
strfmt(result,'CARD%d%x',[j,i]);
end;

function pcback(index:integer):pchar;
begin
result:=stralloc(8);
strfmt(result,'BACK%d',[index]);
end;

procedure updatecards;
var p:pointer;
c:tplayingcard;
i,j:integer;
pc:pchar;
nocard:tbitmap;
begin
candraw:=not allused;
with garbagegame do begin
image1.Transparent:=(computercards[1].flags and card_dead=card_dead);
image2.Transparent:=(computercards[2].flags and card_dead=card_dead);
image3.Transparent:=(computercards[3].flags and card_dead=card_dead);
image4.Transparent:=(computercards[4].flags and card_dead=card_dead);
image5.Transparent:=(computercards[5].flags and card_dead=card_dead);
image6.Transparent:=(computercards[6].flags and card_dead=card_dead);
image7.Transparent:=(computercards[7].flags and card_dead=card_dead);
image8.Transparent:=(computercards[8].flags and card_dead=card_dead);
image9.Transparent:=(computercards[9].flags and card_dead=card_dead);
image10.Transparent:=(computercards[10].flags and card_dead=card_dead);
image13.Transparent:=(playercards[1].flags and card_dead=card_dead);
image14.Transparent:=(playercards[2].flags and card_dead=card_dead);
image15.Transparent:=(playercards[3].flags and card_dead=card_dead);
image16.Transparent:=(playercards[4].flags and card_dead=card_dead);
image17.Transparent:=(playercards[5].flags and card_dead=card_dead);
image18.Transparent:=(playercards[6].flags and card_dead=card_dead);
image19.Transparent:=(playercards[7].flags and card_dead=card_dead);
image20.Transparent:=(playercards[8].flags and card_dead=card_dead);
image21.Transparent:=(playercards[9].flags and card_dead=card_dead);
image22.Transparent:=(playercards[10].flags and card_dead=card_dead);

end;
for i:=0to 2do begin deleteobject(emptyslots[i]);pc:=pccard(i,0);emptyslots[i]:=loadbitmap(hdeck,pc);
strdispose(pc);end;
for i:=0to 11 do begin deleteobject(hbacks[i]);pc:=pcback(i);hbacks[i]:=loadbitmap(hdeck,pc);
strdispose(pc);end;
for i:=0 to 12do for j:=1to 4do begin deleteobject(deck_pics[i,j]);pc:=pccard(i,j);deck_pics[i,j]:=
loadbitmap(hdeck,pc);strdispose(pc);end;
if computercards[1].flags and card_flipped=0then
garbagegame.image1.picture.bitmap.handle:= hbacks[back] else
garbagegame.image1.picture.bitmap.handle:= deck_pics[computercards[1].face,
computercards[1].suit];
if computercards[2].flags and card_flipped=0then
garbagegame.image2.picture.bitmap.handle:= hbacks[back] else
garbagegame.image2.picture.bitmap.handle:= deck_pics[computercards[2].face,
computercards[2].suit];
if computercards[3].flags and card_flipped=0then
garbagegame.image3.picture.bitmap.handle:= hbacks[back] else
garbagegame.image3.picture.bitmap.handle:= deck_pics[computercards[3].face,
computercards[3].suit];
if computercards[4].flags and card_flipped=0then
garbagegame.image4.picture.bitmap.handle:= hbacks[back] else
garbagegame.image4.picture.bitmap.handle:= deck_pics[computercards[4].face,
computercards[4].suit];
if computercards[5].flags and card_flipped=0then
garbagegame.image5.picture.bitmap.handle:= hbacks[back] else
garbagegame.image5.picture.bitmap.handle:= deck_pics[computercards[5].face,
computercards[5].suit];
if computercards[6].flags and card_flipped=0then
garbagegame.image6.picture.bitmap.handle:= hbacks[back] else
garbagegame.image6.picture.bitmap.handle:= deck_pics[computercards[6].face,
computercards[6].suit];
if computercards[7].flags and card_flipped=0then
garbagegame.image7.picture.bitmap.handle:= hbacks[back] else
garbagegame.image7.picture.bitmap.handle:= deck_pics[computercards[7].face,
computercards[7].suit];
if computercards[8].flags and card_flipped=0then
garbagegame.image8.picture.bitmap.handle:= hbacks[back] else
garbagegame.image8.picture.bitmap.handle:= deck_pics[computercards[8].face,
computercards[8].suit];
if computercards[9].flags and card_flipped=0then
garbagegame.image9.picture.bitmap.handle:= hbacks[back] else
garbagegame.image9.picture.bitmap.handle:= deck_pics[computercards[9].face,
computercards[9].suit];
if computercards[10].flags and card_flipped=0then
garbagegame.image10.picture.bitmap.handle:= hbacks[back] else
garbagegame.image10.picture.bitmap.handle:= deck_pics[computercards[10].face,
computercards[10].suit];
if discard.Count=0 then garbagegame.Image12.Picture.Bitmap.Handle:=emptyslots[0]
else begin p:=discard.Last;Copymemory(@c,@p,4);
garbagegame.Image12.Picture.Bitmap.handle:=deck_pics[c.face,c.suit];
end;
if playercards[1].flags and card_flipped=0then
garbagegame.image13.picture.bitmap.handle:= hbacks[back] else
garbagegame.image13.picture.bitmap.handle:= deck_pics[playercards[1].face,
playercards[1].suit];
if playercards[2].flags and card_flipped=0then
garbagegame.image14.picture.bitmap.handle:= hbacks[back] else
garbagegame.image14.picture.bitmap.handle:= deck_pics[playercards[2].face,
playercards[2].suit];
if playercards[3].flags and card_flipped=0then
garbagegame.image15.picture.bitmap.handle:= hbacks[back] else
garbagegame.image15.picture.bitmap.handle:= deck_pics[playercards[3].face,
playercards[3].suit];
if playercards[4].flags and card_flipped=0then
garbagegame.image16.picture.bitmap.handle:= hbacks[back] else
garbagegame.image16.picture.bitmap.handle:= deck_pics[playercards[4].face,
playercards[4].suit];
if playercards[5].flags and card_flipped=0then
garbagegame.image17.picture.bitmap.handle:= hbacks[back] else
garbagegame.image17.picture.bitmap.handle:= deck_pics[playercards[5].face,
playercards[5].suit];
if playercards[6].flags and card_flipped=0then
garbagegame.image18.picture.bitmap.handle:= hbacks[back] else
garbagegame.image18.picture.bitmap.handle:= deck_pics[playercards[6].face,
playercards[6].suit];
if playercards[7].flags and card_flipped=0then
garbagegame.image19.picture.bitmap.handle:= hbacks[back] else
garbagegame.image19.picture.bitmap.handle:= deck_pics[playercards[7].face,
playercards[7].suit];
if playercards[8].flags and card_flipped=0then
garbagegame.image20.Picture.bitmap.handle:= hbacks[back] else
garbagegame.image20.picture.bitmap.handle:= deck_pics[playercards[8].face,
playercards[8].suit];
if playercards[9].flags and card_flipped=0then
garbagegame.image21.picture.bitmap.handle:= hbacks[back] else
garbagegame.image21.picture.bitmap.handle:= deck_pics[playercards[9].face,
playercards[9].suit];
if playercards[10].flags and card_flipped=0then
garbagegame.image22.picture.bitmap.handle:= hbacks[back] else
garbagegame.image22.picture.bitmap.handle:= deck_pics[playercards[10].face,
playercards[10].suit];
if allused then garbagegame.Image11.Picture.Bitmap.Handle:=emptyslots[2]
else garbagegame.Image11.Picture.Bitmap.handle:=hbacks[back];
end;


function computerthread(dummy:pointer):dword;stdcall;
var p:pointer;
c,cd:tplayingcard;
drawused:boolean;
i,kingpos:integer;
label draw,discard0,endturn,ktry;
begin
inc(whoseturn);
cturn:=0;
pturn:=0;
garbagegame.Button1.Visible:=false;
drawused:=false;
discard0:
p:=discard.Last;
copymemory(@c,@p,4);
if(c.face=12)and(kingswild=1)then begin
ktry:kingpos:=random(computerpos)+1;
if(computercards[kingpos].flags and card_flipped>0)then goto ktry;
i:=strtoint(garbagegame.statusbar1.panels[3].text)+1;
garbagegame.StatusBar1.Panels[3].text:=inttostr(i);
discard[discard.Count-1]:=pointer(computercards[kingpos]);
c.flags:=c.flags or card_flipped;
computercards[kingpos]:=c;
addcardtolistbox(discard.last,3,@cturn);
drawused:=true;
updatecards;
if i=computerpos then begin endround;exit;end;
goto discard0;
end;
if c.face+1>computerpos then goto draw;
if computercards[c.face+1].flags and card_flipped>0then goto draw;
i:=strtoint(garbagegame.statusbar1.panels[3].text)+1;
garbagegame.StatusBar1.Panels[3].text:=inttostr(i);
discard[discard.Count-1]:=pointer(computercards[c.face+1]);
c.flags:=c.flags or card_flipped;
computercards[c.face+1]:=c;
addcardtolistbox(discard.last,3,@cturn);
drawused:=true;
updatecards;
if i=computerpos then begin endround;exit;end;
goto discard0;
draw:
sleep(1000);
if drawused then goto endturn;
drawused:=true;
if allused then reshuffle;
discard.Add(pointer(drawcard));
addcardtolistbox(discard.last,2,nil);
goto discard0;
endturn:garbagegame.Button1.Visible:=true;
updatecards;
playermoveenable;
garbagegame.Image11.Enabled:=true;
end;

procedure Tgarbagegame.FormCreate(Sender: TObject);
var i,j:integer;
pc:pchar;
hk:hkey;
tid,rs:dword;
deckdll:array[0..max_path]of char;
begin
randomize;
candraw:=true;
discard:=tlist.Create;
regcreatekey(hkey_current_User,'Software\Justin\Garbage',hk);
if regqueryvalueex(hk,'DeckDLL',nil,nil,@deckdll,@rs)=error_success then
hdeck:=loadlibrary(deckdll)else hdeck:=hinstance;cardback;
rs:=4;
regqueryvalueex(hk,'KingsWild',nil,nil,@kingswild,@rs);
kingsarewild1.checked:=(kingswild=1);
playerpos:=strtointdef(paramstr(1),10);
computerpos:=strtointdef(paramstr(2),10);
gamenum:=strtointdef(paramstr(3),0);
regclosekey(hk);
whoseturn:=strtointdef(paramstr(4),0);
image1.Visible:=true;
image2.Visible:=(computerpos>1);
image3.Visible:=(computerpos>2);
image4.Visible:=(computerpos>3);
image5.Visible:=(computerpos>4);
image6.Visible:=(computerpos>5);
image7.Visible:=(computerpos>6);
image8.Visible:=(computerpos>7);
image9.Visible:=(computerpos>8);
image10.Visible:=(computerpos>9);
image13.Visible:=true;
image14.Visible:=(playerpos>1);
image15.Visible:=(playerpos>2);
image16.Visible:=(playerpos>3);
image17.Visible:=(playerpos>4);
image18.Visible:=(playerpos>5);
image19.Visible:=(playerpos>6);
image20.Visible:=(playerpos>7);
image21.Visible:=(playerpos>8);
image22.Visible:=(playerpos>9);
pturn:=0;
 newgame;
updatecards;

end;

procedure Tgarbagegame.ChangeBack1Click(Sender: TObject);
begin
changebackwnd.Visible:=true;
changebackwnd.BringToFront;
visible:=false;
end;

procedure Tgarbagegame.Button1Click(Sender: TObject);
var tid:dword;
begin
createthread(nil,0,@computerthread,nil,0,tid);
end;

procedure Tgarbagegame.Image13Click(Sender: TObject);
var p:pointer;
c,cd:tplayingcard;
i:integer;
begin
inc(whoseturn);
p:=discard.Last;
copymemory(@c,@p,4);
if kingswild=0 then
if TImage(sender).tag<>c.face then exit;
cd:=playercards[TImage(sender).tag+1];
discard[discard.Count-1]:=pointer(cd);
addcardtolistbox(discard.last,1,@pturn);
playercards[timage(sender).tag+1]:=c;
playercards[timage(sender).tag+1].flags:=c.flags or card_flipped;
playermoveenable;
garbagegame.Image11.Enabled:=false;
updatecards;
i:=strtoint(statusbar1.panels[2].text)+1;
statusbar1.Panels[2].text:=inttostr(i);
if i=playerpos then begin endround;exit;end;
end;
procedure Tgarbagegame.Image11Click(Sender: TObject);
begin
if allused then reshuffle;
discard.add(pointer(drawcard));
addcardtolistbox(discard.last,0,nil);
updatecards;
image11.Enabled:=false;
playermoveenable;
end;

procedure Tgarbagegame.AboutGarbage1Click(Sender: TObject);
var aboutt:array[0..1024]of char;
begin
messagebox(handle,strfmt(aboutt,
'Garbage v%d.%d by Justin Roeder.'#13#10'Special thanks goes to Camp CILCA'#13#10'Website: https://delphijustin.biz',[
hibyte(version),lobyte(version)]),'About Garbage',0);
end;

procedure Tgarbagegame.ListBox1DblClick(Sender: TObject);
begin
messagebox(handle,PChar(Listbox1.items[listbox1.itemindex]),'Garbage',0);
end;

procedure Tgarbagegame.Rules1Click(Sender: TObject);
begin
shellexecute(handle,nil,'http://www.gathertogethergames.com/garbage',nil,nil,
sw_show);
end;

procedure Tgarbagegame.KingsAreWild1Click(Sender: TObject);
var hk:hkey;
begin
kingsarewild1.Checked:=not kingsarewild1.Checked;
if kingsarewild1.Checked then kingswild:=1 else kingswild:=0;
regcreatekey(hkey_current_user,'Software\Justin\Garbage',hk);
regsetvalueex(hk,'KingsWild',0,reg_dword,@kingswild,4);
regclosekey(hk);
end;

end.

unit garbage2;
//Change CardDeck Unit
interface

uses
  Windows, Messages, SysUtils, Classes, Graphics, Controls, Forms, Dialogs,
  StdCtrls, ExtCtrls, ExtDlgs,Shellapi;

type
  Tchangebackwnd = class(TForm)
    ScrollBar1: TScrollBar;
    Button1: TButton;
    Button2: TButton;
    CheckBox1: TCheckBox;
    Button3: TButton;
    Button4: TButton;
    OpenDialog1: TOpenDialog;
    Button5: TButton;
    procedure Button1Click(Sender: TObject);
    procedure ScrollBar1Change(Sender: TObject);
    procedure Button2Click(Sender: TObject);
    procedure FormPaint(Sender: TObject);
    procedure FormClose(Sender: TObject; var Action: TCloseAction);
    procedure Button4Click(Sender: TObject);
    procedure Button3Click(Sender: TObject);
    procedure Button5Click(Sender: TObject);
  private
    { Private declarations }
  public
    { Public declarations }
  end;

var
  changebackwnd: Tchangebackwnd;

implementation

{$R *.DFM}
uses garbage1;

procedure Tchangebackwnd.Button1Click(Sender: TObject);
var hk:hkey;
ba:dword;
begin
regcreatekey(hkey_current_user,'software\Justin\Garbage',hk);
if checkbox1.checked then ba:=255 else ba:=scrollbar1.Position;
Regsetvalueex(hk,'CardBack',0,reg_dword,@ba,4);
regclosekey(hk);
if ba=255then back:=random(12)else back:=ba;
updatecards;
close;
end;

procedure Tchangebackwnd.ScrollBar1Change(Sender: TObject);
begin
formpaint(nil);
end;

procedure Tchangebackwnd.Button2Click(Sender: TObject);
begin
close;
end;

procedure Tchangebackwnd.FormPaint(Sender: TObject);
var bmp:tbitmap;
backst:array[0..8]of char;
begin
bmp:=tbitmap.Create;
bmp.Handle:=loadbitmap(hdeck,strfmt(backst,'BACK%d',[scrollbar1.position]));
canvas.Draw(0,0,bmp);
bmp.FreeImage;
bmp.Free;
end;

procedure Tchangebackwnd.FormClose(Sender: TObject;
  var Action: TCloseAction);
begin
garbagegame.Visible:=true;
end;

procedure Tchangebackwnd.Button4Click(Sender: TObject);
var hk:hkey;
begin
regcreatekey(hkey_current_user,'Software\Justin\Garbage',hk);
regdeletevalue(hk,'DeckDLL');
Regdeletevalue(hk,'CardBack');
regclosekey(hk);
end;

procedure Tchangebackwnd.Button3Click(Sender: TObject);
var hk:hkey;
hdec:hmodule;
buff:array[0..max_path]of char;
begin
if not opendialog1.Execute then exit;
hdec:=loadlibrary(pchar(opendialog1.filename));
if hdec=0 then begin messagebox(handle,pchar(syserrormessage(getlasterror)),
'delphijustin Card Deck',mb_iconerror);exit;end;
hdeck:=hdec;
regcreatekey(hkey_current_user,'Software\Justin\Garbage',hk);
regsetvalueex(hk,'DeckDLL',0,reg_sz,strpcopy(buff,opendialog1.filename),length(
opendialog1.filename)+1);
Regclosekey(hk);
repaint;
end;

procedure Tchangebackwnd.Button5Click(Sender: TObject);
begin
shellexecute(handle,nil,'https://delphijustin.biz/bin/carddecks/',nil,nil,sw_show);

end;

end.

All programs are virus free. Some antivirus software might say its "suspicious" or a "Potentionaly Unwanted Program". Some of them rate them on what there code looks like no matter if theres a definition in the virus database. If any of them are detected any Antivirus I will zip the software with the password "justin" j is lowercase

NEW HTML Version is available

Published by Justin Roeder

I am an electronics engineer and computer programmer that has autism. I learned by myself

delphijustin Industries is an Autism Supported Business
Social Media Auto Publish Powered By : XYZScripts.com
All in one
Start
Amazon.com, Inc. OH Dublin
Your cart is empty.
Loading...